![]() I also adjusted threshold input in JoyToKey options down to 50%, but I'm not sure if that is having any effect at all. The steering in the game itself is quite linear, I think that's related to it being designed for XBox type controllers, but I'm not having any problems with driving it, doing big drifts, etc. Todays Deal: Save 75 off Driver San Francisco Look for the deals each day on the front page of Steam. My guess is that you will have to play around with it a little bit to get it working best for you, but it's not difficult, JoyToKey is a pretty basic program. Daily Deal - Driver San Francisco, 75 off Announcement - Valve. There is a warning there about it increasing CPU load, but I haven't had any problems as far as FPS drop or any other kinds of performance issues. I have boosted turbo-processing up to 16x in preferences/advanced on JoyToKey. Tanner's ability to shift between cars at will. It's Life on Mars turned into a wheelman's wet dream. I am using a Logitech extreme 3d pro joystick, your joystick obviously might vary as far as what buttons work for you. Driver: San Francisco is one of the weirdest driving games ever, in the best possible way. The Q functions for changing cars I use the keyboard, but the view hat works for steering that also. I just put left and right for steering, trigger for gas, thumb button for brake, button 9 for E-brake, button 10 for turbospeed, button 7 for Shift-L ramming, and the rest I'm kind of making up as I go along.
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